package com.warlock.EternalBattle.screen;

import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.warlock.EternalBattle.assets.Graphics;

public class GameScreen {
	public SpriteBatch spriteBatch;
	public Sprite sprite;
	public GameScreen gameScreen;
	public boolean isFinished;
	
	public GameScreen getGameScreen() {
		return gameScreen;
	}

	public void setGameScreen(GameScreen gameScreen) {
		this.gameScreen = gameScreen;
	}

	public GameScreen(){
		this.spriteBatch = new SpriteBatch();
		Graphics.load();

	}
	public GameScreen(GameScreen gameScreen){
		this.spriteBatch = new SpriteBatch();
		Graphics.load();

	}
	public void removed () {
		spriteBatch.dispose();
	}
	public void render(GameScreen gameScreen){
		this.gameScreen = gameScreen;
		
	}



}
